A user requested that carry weight be added, which gave me the idea to add a few other options too. The creation kit wiki doesn’t have any explanation of actor values though. luckily i found a wiki that does: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/ActorValues
I’m also adding some tooltips and such, after studying up on the woefully undocumented MCM. using the https://github.com/schlangster/skyui/wiki/MCM-API-Reference and a lot of trial and error i managed to learn a few ne tricks.
- A tonne of new actor values
- MCM options for all of them
- updating to a new version of the mod should be fine
- The default feature of +1 of each attribute per level remains for those who don’t want to use the MCM. But those people can also just stick to version 1.0
That actually took a pretty long time and most of it was tedious data entry. So im gonna leave this version alone for at-least a fortnight to collect bug reports and ensure i don’t burn out.
With all these options, there’s a lot of room for roleplay as well. Set your physical stats to get lower as your character ages, while his magical skills grow (actually that might be a fun overhaul to flesh out on it’s own). Allow your character to build up magical resistances from her continued exposure to magic. Or just lower your regen and carry weight each level to challenge yourself.
Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47910
With default settings, upon level up all 3 attributes are increased by 1 in addition to regular level up rewards. Specifically changes will be applied after you choose a stat to increase during the normal level up process and then close the menu. This is unavoidable, as it’s the only time a script can tell…
I decided to finally learn Mod Configuration Menus, as planning the options and features around the many many restrictions of skyrims message boxes was giving me a headache and requiring i draw flowcharts. So now balanced leveling has an MCM and i can provide alot more options in a much easier to use format. SkyUi…
The stats bonus is now retroactive. Stats are now calculated based on your current level at level up screen. So if you cheat and raise or lower your level or a mod alters it, this mods stat bonuses will alter accordingly upon the next level up screen. The stat bonuses are now retroactive and dynamic….
Made by request; upon level up all 3 attributes are increased by 1 in addition to regular level up rewards. Compatible with everything, can be added and removed at any time! Added stats can be removed by the ModAv console command; player.modav statToModify -(currentLevel-1) player.modav magicka -3 Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47910 If you have…