This mod allows you to purchase skill XP with gold via the mcm. Leveling up works as normal and you can’t directly buy player levels. Neither game nor the SKSE exposes the required code for that (though i believe some modders accomplished it with .net plugins, which are beyond my current skill).
Skills already require differing amounts of xp to level up, so i will leave the balancing to the vanilla values. This also means mods or buffs that alter xp gain and how much xp is required to level up a skill are full compatible.
I get the xp values from here: https://en.uesp.net/wiki/Skyrim:Leveling , but obviously mods that change the leveling curve may throw the balance out, but are 100% compatible otherwise.
- pay gold to buy skill xp with gold, via the MCM menu
- Display xp required for next skill level up
- Purchase perks
- option to disable normal skill xp gains
- option to charge gold for saving the game
- Purchase other actor values or attributes
fixed tooltips not having uniform formatting fixed button text not having uniform formatting Added current gold to button text for live updates Added new cost formula: (current skill level + offset) * multiplier Default offset is 3 and default multiplier is 17 Added new page: cost settings Players can now alter the cost formula, even…
Finally Version two has fully working basic features. I had a breakthrough learning the applications of functions that streamlined the process significantly and reduced the amount of code to around 30% of what it was. I also swapped out the clunky sliders for snappy buttons and overhauled the features to buy entire skill levels rather…
Fixed all but lockpicking, enchanting and alteration. May have issues if you update the mod and try to play a save that had previous version of the mod. Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/49140 (Visited 26 times, 2 visits today)
Busy week a few false starts and full code rewrite, so we are skipping to 0.5. I found i can add “\n” to some text fields to create a line break. So the formatting and readbility of the tooltips is greatly improved. heres an example: SetInfoText(“Current level is:” + hArmCurLvl + “Remaining Gold = ”…
Thanks to cocacrispy find the correct functions and a great example of how to use them, i managed to implement a bunch of planned and requested features. There also many more to come! I was stuck, unable find away to get skill level xp values and how much xp would be needed to level a…