lost the files to my original overhaul and kinda wanted to start from scratch anyway.
This overhaul is focused on reducing downtime and time spent on tedious tasks, in favor of more chaotic, creative and difficult combat and survival scenarios.
Features:
Game Settings:
Max simultaneous incoming attacks increased from 1 to 5.
Blunt organ damage increased by 20%
Max damage resist 90% from 65
Bonus damage taken when in negative damage resist 99% from 65
initials bleed loss halved
max faction size set to 256 from 30
max squad size 256 from 20
max squads 256 from 10
prison time halved
get hungry twice as fast while encumbered instead of 70% faster
heal faster while fed
All food has less nutrition
Hunger loss is 2x slower
med kits drain quicker for novices and slower for masters
bed heal rates doubled
bleeding takes much longer to stop when untreated
body recovers blood faster
untreated injuries get worse faster
Toughness has greater effect on untreated injuries
crippled body parts bleed twice as much
toughness has greater effect on knockout thresholds
nights are a bit darker
sun rises at 6 am and sets at 8pm was 5am and 23pm
people weigh 60, was 30
carryweight around 23% better
base carry weight doubled to 30
Mele Weapons
Jitte – For efficient knockouts
Heavy Jitte – Efficient knockouts and some armor pierce
Spiked Club – For when you want their broken bones to bleed
Iron Stick – The bug Swatter
Mercenary Club – The bounty hunters choice
Heavier, more damage to humans, slightly increased damage vs animals.
Good vs Armor.
Good indoors.
Extra defence
Iron Club – It’s a club made of iron
Good Armor piercing
Better vs robots
little heavier
Great indoors
Falling Sun – What th hell am i meant to do with this?
Great cut damage
less bleed
not great vs robots
awful indoors
Plank – Too big to be called a sword
What good is armor against it’s sheer weight?
more blunt damage than cut
Much heavier
Bonus vs larger anaimals
Fragment Axe – Make em bleed
better against armor
way more bleed
more cut then blunt
a bit heavier
Not great indoors
poor indoors
Guardless Katana – Show no fear!
Weak vs armor
superior bleed
effective against humans
poor vs robots
great attack
poor defence
Good indoors
Katana – A more refined weapon, from a more refined age
Weak vs armor
good bleed
Effective in the hands of the unskilled
poor vs robots
poor defence
Good indoors
Ninja Blade – cheap, light , effective
very Weak vs armor
alright bleed
very Effective in the hands of the unskilled
poor vs robots
low damage
great indoors
Nodachi – doom to the novice, legend to the master
great for skilled swordsmen
terrible in the hands of a novice
Great bleed
Some blunt damage
good cut damage
poor vs robots
Topper – like the nodachi but more practical
average bleed
decent vs all enemy types
Some blunt damage
good cut damage
alright indoors
Wakizashi – death by a thousand cuts… or bleeding out
Best bleed
Terrible against armor and robots
Fantastic vs flesh
poor cut damage
amazing indoors
very light
Polearm – keep the savages at bay
Good AOE Damage
Fast mobile long ranged attacks great for avoiding incoming attacks
Great for hunting
often strikes with the pole for blunt damage
Polearm – keep the armoured savages at bay
Good AOE Damage
Fast mobile long ranged attacks great for avoiding incoming attacks
Great for hunting
often strikes with the pole for blunt damage
extra weight increases effectiveness vs Armor
Naginata – Bleed on a pole
Good AOE Damage
Fast mobile long ranged attacks great for avoiding incoming attacks
Great for hunting
Great bleed
no blunt
poor vs armor and robots
Naginata Katana – The veterans choice
Good AOE Damage
Fast mobile long ranged attacks great for avoiding incoming attacks
Great for fighting multiple humanoids
alright bleed
some blunt
poor vs armor and robots
Staff – A deceptively effective method of knocking someone on their ass
no cut or bleed damage
Good blunt damage
great defence
alright indoors
Desert Sabre – makes life in the desert a little easier
Designed to defend from desert dwelling animals.
Foreign Sabre – Who needs a shield?
Despite the blades odd design, this is a very effective defensive weapon.
Holed Sabre – The bodyguards choice
Light enough for easy travel, thick enough to block any weapon and a solid crossguard make this a great all round weapon
Ringed Sabre – Attack their morale
The noise it makes is intimidating to humans, but just makes it easier for robots and animals to hear it coming.
Horse Chopper – Dismember animals
Designed for decapitating and dismembering mounts, this weapon is well suited to dealing with any wildlife.
Longsword- the reliable sidearm
Can be wielded by any old idiot, light, average damage vs everything
Combat Cleaver – An average weapon for the average soldier
Good vs robots
Short Cleaver – An average sidearm for the average soldier
unchanged
Long Cleaver – More damage is more good
Very high damage
solid Armor piercing
great vs robots
poor vs animals
Moon Cleaver – This is just dumb
poor damage
Better vs robots
Paladins cross – For all of your cult related needs
Incredible damage vs the heathens.
Less damage vs holy born
View the full description here: https://digineaux.com/kenshi-combat-overhaul/