Wizards Pocket Study. A Mobile Player Home

Get the updated mod here: https://www.nexusmods.com/skyrimspecialedition/mods/14923


Accessing the home is done by activating the book automatically added to your inventory “Teleport Home”. It can be used literally anywhere as far as i can tell. Cheat at your own discretion. You can also fast travel from anywhere in the home.


  • Has a bunch of bookshelves. Though only about half work without https://www.nexusmods.com/skyrimspecialedition/mods/2885/? which i highly recommend.
  • Has a very simple bedroom, all the magical themed workbenches including staff crafting and dis-enchanter.
  • The teleporter room has teleporters to the guild halls of every join-able faction except the bards. Teleport destinations unlock as you progress through the relevant quests (more to be added later).
  • Has 4 mannequins.
  • The fancy dias now grants buffs that last 7 in game days (at the cost of a filled grand or black soul gem).

Central Hub, a large hall of mannequins and weapon/shield racks. This is mostly just to connect the areas in an aesthetic way. I consider this room to be 99% finished, but i might come back to it later.


  • Has all the armor and weapon smithing workbenches.
  • Has all vanilla standing stones (should inherent any effects from other mods, just like the normal stones).
  • Has extra large mannequins
  • Has a cage, which can summon a dummy to test out your new gear on. If you knock them out of the cage they may revolt and pick up the armor and weapons lying around the forge. If you enter the cage they can fight back, though they are unarmed.

Future plans before full release in order of importance to me-ish:

  1. Fixing major bugs  Done
  2. finish the forges aesthetics Done
  3. Add a subject ,test dummy, slave to the small cells Done
  4. Garden
  5. Arena
  6. Merchant
  7. Navmesh Done
  8. Add an optional cost to teleporting

Known Bugs & issues include:

  • Without Unlimited bookshelves about half the shelves don’t work properly – probably never going to “fix” unless requested
  • Can’t reach some of the higher shelves – probably never going to be fixed unless requested
  • DB teleporter thinks its a door sometimes
  • The dispel option doesn’t work

If you have requests or bug reports; please leave a detailed comment in the relevant sub-forum.

Recommended mods include:


0.6 Dummies and Mannequins

  • Forge mannequins fixed.
  • Forge mannequin duplicates removed.
  • Forge mannequins are now very large.
  • Added grave marker to the forge cage, which spawns a dummy character.

0.4 More Bug squashing

  • Removed the duplicate mannequins from the forge.
  • Replaced the crummy old dwarven slab, with a fancy double bed.
  • The bed now also should count as being a safe owned bed.
  • fixed the broken Aetherious storage in the forge
  • Removed broken buff script from fancy dias in bedroom. There’s just no proper documentation for anything Papyrus related and CK won’t let me edit the source script for some reason.

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