Balanced Leveling

I decided to finally learn Mod Configuration Menus, as planning the options and features around the many many restrictions of skyrims message boxes was giving me a headache and requiring i draw flowcharts.

So now balanced leveling has an MCM and i can provide alot more options in a much easier to use format. SkyUi is still optional for the mod, but without it your stuck with the default 1 of each attribute per level. Which is fine for some people.

For the curious, setting up MCM for creation kit is easy, but pretty hard to do without instructions ( the only ones i could even find were from Darkfox127 on youtube from 5 years ago).

  1. Grab the sdk from the github of skyui or grab the scripts from the mod and put the .psc files in “Skyrim Special Edition\Data\Source\Scripts” and the pex files in the normal “Data\Scripts”
  2. Launch CK and open your mod (you don’t need SkyUi as a master)
  3. Create a Quest, then hit ok to close and save it (avoids a bug)
  4. open the quest again and add new script. (name it something unique and memorable) then hit ok.
  5. open the script (right click, edit source).
  6. Change “extends quest” to “extends SKI_ConfigBase” (this allows the script to use functions and events from the SKI_Config master script that we just installed)
  7. Save the script. If it does not compile, the .psc scripts are probably in the wrong directory.
  8. Create a reference alias, with fill type of specific reference, any cell, ref player.
  9. Add a SKI_PlayerLoadGameAlias script to the alias
  10. From their your ready to actually script the menu
  11. Grab the sdk from the github of skyui or grab the scripts from the mod and put the .psc files in “Skyrim Special Edition\Data\Source\Scripts” and the pex files in the normal “Data\Scripts”
  12. Launch CK and open your mod (you don’t need SkyUi as a master)
  13. Create a Quest, then hit ok to close and save it (avoids a bug)
  14. open the quest again and add new script. (name it something unique and memorable) then hit ok.
  15. open the script (right click, edit source).
  16. Change “extends quest” to “extends SKI_ConfigBase” (this allows the script to use functions and events from the SKI_Config master script that we just installed)
  17. Save the script. If it does not compile, the .psc scripts are probably in the wrong directory.
  18. Create a reference alias, with fill type of specific reference, any cell, ref player.
  19. Add a SKI_PlayerLoadGameAlias script to the alias
  20. From their your ready to actually script the menu
  21. Create a new script attached to the quest
  22. change it to extends SKI_ConfigBase
  23. Close and save the script
  24. finally edit the modname property to the name of your mod. this is what shows up in the mod menu list.

New features:

  • Can now toggle the mod on and off within mcm – the function that does the stat manipulation checks for a global variable that is toggled by the mcm button.
  • You can toggle Stamina, Health and magicka independently
  • You can set how much each value is changed per level. This is retroactive and won’t take affect until your next level up. you can also choose negative values from -50 to 50 in increments of 0.5 for each attribute.
  • There is an option to remove bonus stats
  • You can hit a button to force the mod to calculate attributes now (when all menus are closed). So you don’t have to wait for a level up to enjoy any settings you changed.
  • Note the calculate and remove stats buttons adhere to the individual stat toggles.

Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47910

If you have a request or ideas for more features please leave comment or use the contact page.

Updates:

Balanced Leveling 1.1 – So much More!
Modding / Skyrim Special Edition / Updates

Balanced Leveling 1.1 – So much More!

A user requested that carry weight be added, which gave me the idea to add a few other options too. The creation kit wiki doesn’t have any explanation of actor values though. luckily i found a wiki that does: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/ActorValues https://en.uesp.net/wiki/Skyrim_Mod:Actor_Value_Indices I’m also adding some tooltips and such, after studying up on the woefully undocumented…

Balanced Leveling
Modding / Releases / Skyrim Special Edition

Balanced Leveling

Made by request; upon level up all 3 attributes are increased by 1 in addition to regular level up rewards. Compatible with everything, can be added and removed at any time! Added stats can be removed by the ModAv console command; player.modav statToModify -(currentLevel-1) player.modav magicka -3 Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47910 If you have…

Similar Posts

Leave a Reply

Your email address will not be published.