With default settings, upon level up all 3 attributes are increased by 1 in addition to regular level up rewards. Specifically changes will be applied after you choose a stat to increase during the normal level up process and then close the menu. This is unavoidable, as it’s the only time a script can tell if the player has leveled up.
You can have all the above features without SkyUI/MCM.
All features take effect after leveling up or closing all menus:
- Toggle all mod features in MCM
- Option to remove stat alterations, recommended to use this prior to uninstalling the mod.
- Set how much of each attribute to lose or gain each level. Set to 0 to disable that stat.
- Force calculate stats button. Will trigger the script to calculate the bonus stats for your current level with the given settings when you exit all menus, rather than having to wait for the next level up. Use this when installing mid playthrough.
- Stats are calculated retroactively based on your current player level
Compatible with everything, can be added and removed at any time (updating this mod on a save that used an older version of this mod, may cause issues, but should be fine, backup your saves). May contribute to save bloat, as do all scripted mods. There are 3rd party tools to clean your saves. It’s generally not an issue for most users.
Calculations are based on the actor value; actor level. So anything that introduces a new leveling system that does update the vanilla level value will not work. Im pretty sure no mods like that exist, as that would be a terrible way of implementing such a mechanic.
Designed to run alongside my other mod, Golden Progression: https://www.nexusmods.com/skyrimspecialedition/mods/49140
I also recommend RimStats by KingTroller. It will allow you to view most stats.
A user requested that carry weight be added, which gave me the idea to add a few other options too. The creation kit wiki doesn’t have any explanation of actor values though. luckily i found a wiki that does: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/ActorValues https://en.uesp.net/wiki/Skyrim_Mod:Actor_Value_Indices I’m also adding some tooltips and such, after studying up on the woefully undocumented…
I decided to finally learn Mod Configuration Menus, as planning the options and features around the many many restrictions of skyrims message boxes was giving me a headache and requiring i draw flowcharts. So now balanced leveling has an MCM and i can provide alot more options in a much easier to use format. SkyUi…
The stats bonus is now retroactive. Stats are now calculated based on your current level at level up screen. So if you cheat and raise or lower your level or a mod alters it, this mods stat bonuses will alter accordingly upon the next level up screen. The stat bonuses are now retroactive and dynamic….
Made by request; upon level up all 3 attributes are increased by 1 in addition to regular level up rewards. Compatible with everything, can be added and removed at any time! Added stats can be removed by the ModAv console command; player.modav statToModify -(currentLevel-1) player.modav magicka -3 Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47910 If you have…