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Modding

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Skyrim SE Scripting Tutorial part 4: Manipulating actor values and functions

Last time AdFly: We prepared the OnLevelUp functionality and began the feature script and quest object. This time we will be writing functions that grab the values from our mcm sliders and buttons to set actorvalues to a specific value upon leveling up. We will go through modify actor values, writing functions and using functions…

Skyrim SE Scripting Tutorial part 3: OnLevelUp
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Skyrim SE Scripting Tutorial part 3: OnLevelUp

Last Time AdFly: we made a basic MCM menu, in this tutorial we will laying the foundation for adding some functionality to it. Every time the player levels up a notification will trigger. With this knowledge you can then trigger nearly any function on level up. You can view the official documentation for the event…

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Golden Progression V2 1.1

fixed tooltips not having uniform formatting fixed button text not having uniform formatting Added current gold to button text for live updates Added new cost formula: (current skill level + offset) * multiplier Default offset is 3 and default multiplier is 17 Added new page: cost settings Players can now alter the cost formula, even…

MCM Scripting Tutorial
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MCM Scripting Tutorial

Heres part two of this tutorial series. I will go over scripting the mod menu and by the end we will have a basic mod configuration menu with buttons and sliders!. If you have any questions or spot an error, feel free to leave a comment or use the contact page. See the first tutorial…

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Golden Progression V2 1.0!

Finally Version two has fully working basic features. I had a breakthrough learning the applications of functions that streamlined the process significantly and reduced the amount of code to around 30% of what it was. I also swapped out the clunky sliders for snappy buttons and overhauled the features to buy entire skill levels rather…

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Synergetic Perk Overhaul 0.2 update

Changes: removed edits to the skeleton leveled weapon list. Bone judges now also pull from a custom list which includes staves and a bow. Bone judges now start with 300 arrows whether they have a bow or not. Elemental adept: all spells 70% more powerful Elemental Expert: all spells 95% stronger Impact Perk: Dual casting…

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Synergetic Perk Overhaul – Enderal Mod

Get the mod here: https://www.nexusmods.com/enderalspecialedition/mods/197 AdFlyThis will alter and/or move most perks to give specialist builds more options and make hybrid builds more reasonable.  Rather than locking you to a specific weapon or spell school, you might simply focus on damage or spell duration for example.Ideally most perk trees will have something to benefit most…

Craftable Bound Weapons: A Skyrim and Enderal SE mod release
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Craftable Bound Weapons: A Skyrim and Enderal SE mod release

Allows the player to craft and temper fully functional permanent bound weapons and arrows. Can be crafted at any smithy for 2 filled grand soul gems and tempered for 1 grand soul gem at any grindstone. Fully compatible with relevant perks and most perk mods (bound weapons inherit perks both from conjuration and their relevant…