/ Modding Updates

Modding Updates

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Golden Progression V2 1.1

fixed tooltips not having uniform formatting fixed button text not having uniform formatting Added current gold to button text for live updates Added new cost formula: (current skill level + offset) * multiplier Default offset is 3 and default multiplier is 17 Added new page: cost settings Players can now alter the cost formula, even…

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Golden Progression V2 1.0!

Finally Version two has fully working basic features. I had a breakthrough learning the applications of functions that streamlined the process significantly and reduced the amount of code to around 30% of what it was. I also swapped out the clunky sliders for snappy buttons and overhauled the features to buy entire skill levels rather…

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Synergetic Perk Overhaul 0.2 update

Changes: removed edits to the skeleton leveled weapon list. Bone judges now also pull from a custom list which includes staves and a bow. Bone judges now start with 300 arrows whether they have a bow or not. Elemental adept: all spells 70% more powerful Elemental Expert: all spells 95% stronger Impact Perk: Dual casting…

Kodaxmaxs Kenshi Overhaul – Update 3 Armor
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Kodaxmaxs Kenshi Overhaul – Update 3 Armor

Armor and clothing. Anything not mentioned can assumed to be Vanilla or have only very minor changes. New Features: Logical racial limits: Hivers can now where some shoes and most shirts. Soldier drones can wear some headwear Most skeletons can wear most clothes and Armor Shek have a more limited range of Armor and clothing…

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Wizards Pocket Study – More Bug squashing

Get the updated mod here: https://www.nexusmods.com/skyrimspecialedition/mods/14923 Video tour coming soon! Checkout my other stuff here: Digineaux.com Changes: Removed the duplicate mannequins from the forge. Replaced the crummy old dwarven slab, with a fancy double bed. The bed now also should count as being a safe owned bed. fixed the broken Aetherious storage in the forge…

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Wizards Pocket Study – bug squashing

Checkout my other stuff here: Digineaux.com Get it on the nexus here: https://www.nexusmods.com/skyrimspecialedition/mods/14923 This is just a minor update to the description, to clean-up the appearance and clarify the current features list, with some nice visual examples. <figure></figure> This is a fully featured player home for Skyrim SE (actually it probably works in oldrim to,…

Golden Progression 0.5
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Golden Progression 0.5

Busy week a few false starts and full code rewrite, so we are skipping to 0.5. I found i can add “\n” to some text fields to create a line break. So the formatting and readbility of the tooltips is greatly improved. heres an example: SetInfoText(“Current level is:” + hArmCurLvl + “Remaining Gold = ”…

Golden Progression 0.2
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Golden Progression 0.2

Thanks to cocacrispy find the correct functions and a great example of how to use them, i managed to implement a bunch of planned and requested features. There also many more to come! I was stuck, unable find away to get skill level xp values and how much xp would be needed to level a…