/ Modding

Modding

Craftable Bound Weapons: 1.1
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Craftable Bound Weapons: 1.1

Added the mystic versions, which is the slightly stronger weapons you get when using the mystic conjure weapons perk in vanilla. I’m pretty sure the only difference is that they have higher damage values. Mystic versions cost twice as many black soul gems and require 75 smithing or conjuration. New Items: unbound dagger Mystic Unbound…

WazHack Unofficial Modding GUI – Alpha 1.1 update
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WazHack Unofficial Modding GUI – Alpha 1.1 update

Get the mod here: https://www.nexusmods.com/wazhack/mods/2 Source files also available in the optional downloads!Video here: https://youtu.be/ViKLjmOdNpI Changelog: Changed UI color scheme to mimic Wazhacks. Added Escape menu, opened and closed with the escape key Escape menu contains navigation between screens Escape Menu features an Exit button Basic window mode settings New more fitting and eye pleasing…

WazHack Unnofficial Modding GUI – Alpha release
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WazHack Unnofficial Modding GUI – Alpha release

Get it here: https://www.nexusmods.com/wazhack/mods/2/?tab=description Or here: https://github.com/digineaux/WazHackModGUIUnnoficial A graphical interface for creating class mods for WazHack. It’s not pretty but it works… usually. The basic features are there and working. But i need helping testing stuff and finding bugs, so keep the bug reports coming! video here: https://youtu.be/DNvlJLRxpNo click “code”. The green button in the…

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Skyrim SE Scripting Tutorial part 4: Manipulating actor values and functions

Last time AdFly: We prepared the OnLevelUp functionality and began the feature script and quest object. This time we will be writing functions that grab the values from our mcm sliders and buttons to set actorvalues to a specific value upon leveling up. We will go through modify actor values, writing functions and using functions…

Skyrim SE Scripting Tutorial part 3: OnLevelUp
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Skyrim SE Scripting Tutorial part 3: OnLevelUp

Last Time AdFly: we made a basic MCM menu, in this tutorial we will laying the foundation for adding some functionality to it. Every time the player levels up a notification will trigger. With this knowledge you can then trigger nearly any function on level up. You can view the official documentation for the event…

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Balanced Leveling V2 release! 2.0

With default settings, upon level up all 3 attributes are increased by 1 in addition to regular level up rewards. Specifically changes will be applied after you choose a stat to increase during the normal level up process and then close the menu. This is unavoidable, as it’s the only time a script can tell…

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Golden Progression V2 1.1

fixed tooltips not having uniform formatting fixed button text not having uniform formatting Added current gold to button text for live updates Added new cost formula: (current skill level + offset) * multiplier Default offset is 3 and default multiplier is 17 Added new page: cost settings Players can now alter the cost formula, even…

MCM Scripting Tutorial
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MCM Scripting Tutorial

Heres part two of this tutorial series. I will go over scripting the mod menu and by the end we will have a basic mod configuration menu with buttons and sliders!. If you have any questions or spot an error, feel free to leave a comment or use the contact page. See the first tutorial…

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Golden Progression V2 1.0!

Finally Version two has fully working basic features. I had a breakthrough learning the applications of functions that streamlined the process significantly and reduced the amount of code to around 30% of what it was. I also swapped out the clunky sliders for snappy buttons and overhauled the features to buy entire skill levels rather…