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Modding

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Wizards Pocket Study – More Bug squashing

Get the updated mod here: https://www.nexusmods.com/skyrimspecialedition/mods/14923 Video tour coming soon! Checkout my other stuff here: Digineaux.com Changes: Removed the duplicate mannequins from the forge. Replaced the crummy old dwarven slab, with a fancy double bed. The bed now also should count as being a safe owned bed. fixed the broken Aetherious storage in the forge…

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Wizards Pocket Study – Skyrim Mod

View the full mod page here Currently only the forge,nexus and study have been implemented. The nexus and study are pretty much finished, the forge has a long way to go, but is fully functional. u can also fast travel from anywhere in the home.Accessing the home is done by activating the book automatically added…

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Random Start – A Unique Beginning. Mod for Kenshi

See more details and mod links here: https://digineaux.com/random-start-a-unique-beginning-mod-for-kenshi/ This mod adds 3 new starts to Kenshi. They will randomize most variables for the start of the game with different parameters depending on which you pick. <figure></figure> The first option is completely random stats, from -100 to 100, each individual stat can fall anywhere between those…

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Wizards Pocket Study – bug squashing

Checkout my other stuff here: Digineaux.com Get it on the nexus here: https://www.nexusmods.com/skyrimspecialedition/mods/14923 This is just a minor update to the description, to clean-up the appearance and clarify the current features list, with some nice visual examples. <figure></figure> This is a fully featured player home for Skyrim SE (actually it probably works in oldrim to,…

Golden Progression 0.5
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Golden Progression 0.5

Busy week a few false starts and full code rewrite, so we are skipping to 0.5. I found i can add “\n” to some text fields to create a line break. So the formatting and readbility of the tooltips is greatly improved. heres an example: SetInfoText(“Current level is:” + hArmCurLvl + “Remaining Gold = ”…

Golden Progression 0.2
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Golden Progression 0.2

Thanks to cocacrispy find the correct functions and a great example of how to use them, i managed to implement a bunch of planned and requested features. There also many more to come! I was stuck, unable find away to get skill level xp values and how much xp would be needed to level a…

Golden Progression
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Golden Progression

This mod allows you to purchase skill XP with gold via the mcm. Leveling up works as normal and you can’t directly buy player levels. Neither game nor the SKSE exposes the required code for that (though i believe some modders accomplished it with .net plugins, which are beyond my current skill). Skills already require…

Balanced Leveling 1.1 – So much More!
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Balanced Leveling 1.1 – So much More!

A user requested that carry weight be added, which gave me the idea to add a few other options too. The creation kit wiki doesn’t have any explanation of actor values though. luckily i found a wiki that does: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/ActorValues https://en.uesp.net/wiki/Skyrim_Mod:Actor_Value_Indices I’m also adding some tooltips and such, after studying up on the woefully undocumented…