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Skyrim Special Edition

Craftable Bound Weapons: A Skyrim and Enderal SE mod release
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Craftable Bound Weapons: A Skyrim and Enderal SE mod release

Allows the player to craft and temper fully functional permanent bound weapons and arrows. Can be crafted at any smithy for 2 filled grand soul gems and tempered for 1 grand soul gem at any grindstone. Fully compatible with relevant perks and most perk mods (bound weapons inherit perks both from conjuration and their relevant…

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Setting Up MCM for Creation kit Skyrim SE

Grab the sdk from the github of skyui or grab the scripts from the mod and put the .psc files in “Skyrim Special Edition\Data\Source\Scripts” and the pex files in the normal “Data\Scripts” Launch CK and open your mod (you don’t need SkyUi as a master). For this tutorial select the skyrim esm and update esm….

Addon – crafting restrictions removed for Craftable Unenchanted Clothing weapons armor and staffs
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Addon – crafting restrictions removed for Craftable Unenchanted Clothing weapons armor and staffs

This is an addon made by request, you can view it here AdFly. It simply removes the perk and quest completion restrictions on all the items added by the fantastic Craftable Unenchanted Clothing weapons armor and staffs by User_1134155 on the Nexus. It obviously requires the original mod to be loaded first/ above it. Get…

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Ordinators Vancian magic less crippling – Skyrim Mod

Checkout my other stuff here: Digineaux.com What? By default Ordinators Vancian perk prevents casting by setting a Magicka drain at like 99999 per second or something. I significantly reduced it, so now you could chug a potion and quickly throw a spell or 2 before your mana drains away again. Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/34152?…

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Wizards Pocket Study – More Bug squashing

Get the updated mod here: https://www.nexusmods.com/skyrimspecialedition/mods/14923 Video tour coming soon! Checkout my other stuff here: Digineaux.com Changes: Removed the duplicate mannequins from the forge. Replaced the crummy old dwarven slab, with a fancy double bed. The bed now also should count as being a safe owned bed. fixed the broken Aetherious storage in the forge…

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Wizards Pocket Study – Skyrim Mod

View the full mod page here Currently only the forge,nexus and study have been implemented. The nexus and study are pretty much finished, the forge has a long way to go, but is fully functional. u can also fast travel from anywhere in the home.Accessing the home is done by activating the book automatically added…

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Wizards Pocket Study – bug squashing

Checkout my other stuff here: Digineaux.com Get it on the nexus here: https://www.nexusmods.com/skyrimspecialedition/mods/14923 This is just a minor update to the description, to clean-up the appearance and clarify the current features list, with some nice visual examples. <figure></figure> This is a fully featured player home for Skyrim SE (actually it probably works in oldrim to,…

Golden Progression 0.5
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Golden Progression 0.5

Busy week a few false starts and full code rewrite, so we are skipping to 0.5. I found i can add “\n” to some text fields to create a line break. So the formatting and readbility of the tooltips is greatly improved. heres an example: SetInfoText(“Current level is:” + hArmCurLvl + “Remaining Gold = ”…

Golden Progression 0.2
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Golden Progression 0.2

Thanks to cocacrispy find the correct functions and a great example of how to use them, i managed to implement a bunch of planned and requested features. There also many more to come! I was stuck, unable find away to get skill level xp values and how much xp would be needed to level a…

Golden Progression
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Golden Progression

This mod allows you to purchase skill XP with gold via the mcm. Leveling up works as normal and you can’t directly buy player levels. Neither game nor the SKSE exposes the required code for that (though i believe some modders accomplished it with .net plugins, which are beyond my current skill). Skills already require…