/ Skyrim Special Edition - Page 3

Skyrim Special Edition

Balanced Leveling 1.1 – So much More!
| |

Balanced Leveling 1.1 – So much More!

A user requested that carry weight be added, which gave me the idea to add a few other options too. The creation kit wiki doesn’t have any explanation of actor values though. luckily i found a wiki that does: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/ActorValues https://en.uesp.net/wiki/Skyrim_Mod:Actor_Value_Indices I’m also adding some tooltips and such, after studying up on the woefully undocumented…

Shock, lightning and electricity begone -for phobia sufferers – release 0.2 no more shock visuals
| | |

Shock, lightning and electricity begone -for phobia sufferers – release 0.2 no more shock visuals

I am manually altering spell effects with custom Anti Magic effects or fire and frost. and sparks to use fire or frost visuals and changing the description to match: Affected magic effects so far: crShockDamageConcAimed – Sparks ShockDamageFFAimed75 -ThunderBolt I quickly realized the above was dumb and gonna take ages, so im now attempting to…

Shock, lightning and electricity begone -for phobia sufferers – release 0.1
| | |

Shock, lightning and electricity begone -for phobia sufferers – release 0.1

With this mod the aim is to eliminate all vanilla references to shock, including sounds and visuals. So far ive removed the shock spells from J’zargo and gave him a much more sensible spell arsenal (he doesn’t even have his own “J’zargos flame cloak in vanilla). A little extra mana, and the destruction tree perks….

Balanced Leveling – 0.3 update
| |

Balanced Leveling – 0.3 update

The stats bonus is now retroactive. Stats are now calculated based on your current level at level up screen. So if you cheat and raise or lower your level or a mod alters it, this mods stat bonuses will alter accordingly upon the next level up screen. The stat bonuses are now retroactive and dynamic….

Balanced Leveling
| |

Balanced Leveling

Made by request; upon level up all 3 attributes are increased by 1 in addition to regular level up rewards. Compatible with everything, can be added and removed at any time! Added stats can be removed by the ModAv console command; player.modav statToModify -(currentLevel-1) player.modav magicka -3 Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47910 If you have…

Chaos Mode – 0.2 new triggers and effects
|

Chaos Mode – 0.2 new triggers and effects

Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47413 In addition to magic effects on the player triggering chaos mode, you can now set it to every x seconds! Up to a maximum of 600 seconds. This trigger uses real life seconds not in game seconds and doe’s not count time spent in menus or alt tabbed etc.. Known…

Chaos Mode
| |

Chaos Mode

Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47413 This is designed to be a sort of challenge mod or way to spice up playthroughs for veteran players on there 213th playthrough. Essentially when triggered, Chaos Mode Activates an effect at random. It’s kinda like wild magic from DnD or having wabbajack cast on you. Once installed a scroll…

Wizards  Pocket Study -update 0.5
| |

Wizards Pocket Study -update 0.5

Get the updated mod here: https://www.nexusmods.com/skyrimspecialedition/mods/14923 Changes: Using the scroll while in The Pocket Study will teleport you to the location you entered from. Added plants to the nexus. Added some clutter to the forge. Fixed the chest in forge again. this time for good. Known bug: Mannequins sometimes duplicate or rotate on cell load….