/ Modding Updates

Modding Updates

Craftable Bound Weapons: 1.1
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Craftable Bound Weapons: 1.1

Added the mystic versions, which is the slightly stronger weapons you get when using the mystic conjure weapons perk in vanilla. I’m pretty sure the only difference is that they have higher damage values. Mystic versions cost twice as many black soul gems and require 75 smithing or conjuration. New Items: unbound dagger Mystic Unbound…

WazHack Unofficial Modding GUI – Alpha 1.1 update
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WazHack Unofficial Modding GUI – Alpha 1.1 update

Get the mod here: https://www.nexusmods.com/wazhack/mods/2 Source files also available in the optional downloads!Video here: https://youtu.be/ViKLjmOdNpI Changelog: Changed UI color scheme to mimic Wazhacks. Added Escape menu, opened and closed with the escape key Escape menu contains navigation between screens Escape Menu features an Exit button Basic window mode settings New more fitting and eye pleasing…

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Balanced Leveling V2 release! 2.0

With default settings, upon level up all 3 attributes are increased by 1 in addition to regular level up rewards. Specifically changes will be applied after you choose a stat to increase during the normal level up process and then close the menu. This is unavoidable, as it’s the only time a script can tell…

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Golden Progression V2 1.1

fixed tooltips not having uniform formatting fixed button text not having uniform formatting Added current gold to button text for live updates Added new cost formula: (current skill level + offset) * multiplier Default offset is 3 and default multiplier is 17 Added new page: cost settings Players can now alter the cost formula, even…

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Golden Progression V2 1.0!

Finally Version two has fully working basic features. I had a breakthrough learning the applications of functions that streamlined the process significantly and reduced the amount of code to around 30% of what it was. I also swapped out the clunky sliders for snappy buttons and overhauled the features to buy entire skill levels rather…

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Synergetic Perk Overhaul 0.2 update

Changes: removed edits to the skeleton leveled weapon list. Bone judges now also pull from a custom list which includes staves and a bow. Bone judges now start with 300 arrows whether they have a bow or not. Elemental adept: all spells 70% more powerful Elemental Expert: all spells 95% stronger Impact Perk: Dual casting…

Kodaxmaxs Kenshi Overhaul – Update 3 Armor
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Kodaxmaxs Kenshi Overhaul – Update 3 Armor

Armor and clothing. Anything not mentioned can assumed to be Vanilla or have only very minor changes. New Features: Logical racial limits: Hivers can now where some shoes and most shirts. Soldier drones can wear some headwear Most skeletons can wear most clothes and Armor Shek have a more limited range of Armor and clothing…

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Kodaxmaxs Kenshi Overhaul

lost the files to my original overhaul and kinda wanted to start from scratch anyway.This overhaul is focused on reducing downtime and time spent on tedious tasks, in favor of more chaotic, creative and difficult combat and survival scenarios. Features: Game Settings: Max simultaneous incoming attacks increased from 1 to 5.Blunt organ damage increased by…

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Wizards Pocket Study – More Bug squashing

Get the updated mod here: https://www.nexusmods.com/skyrimspecialedition/mods/14923 Video tour coming soon! Checkout my other stuff here: Digineaux.com Changes: Removed the duplicate mannequins from the forge. Replaced the crummy old dwarven slab, with a fancy double bed. The bed now also should count as being a safe owned bed. fixed the broken Aetherious storage in the forge…