Balanced Leveling 1.1 – So much More!
Modding | Skyrim Special Edition | Updates

Balanced Leveling 1.1 – So much More!

A user requested that carry weight be added, which gave me the idea to add a few other options too. The creation kit wiki doesn’t have any explanation of actor values though. luckily i found a wiki that does: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/ActorValues https://en.uesp.net/wiki/Skyrim_Mod:Actor_Value_Indices I’m also adding some tooltips and such, after studying up on the woefully undocumented…

Shock, lightning and electricity begone
Modding | Skyrim Special Edition | Uncategorized | Updates

Shock, lightning and electricity begone

No more Shock sounds! I have replaced all the shock sounds i could find and altered the colors of shock effects which use the texture gradients to green and red. Unfortunately many effects colors are embedded in their mesh.nif. But in combination with all my changes it seems i managed to remove those pesky flickering…

Shock, lightning and electricity begone -for phobia sufferers – release 0.2 no more shock visuals
Modding | Skyrim Special Edition | Uncategorized | Updates

Shock, lightning and electricity begone -for phobia sufferers – release 0.2 no more shock visuals

I am manually altering spell effects with custom Anti Magic effects or fire and frost. and sparks to use fire or frost visuals and changing the description to match: Affected magic effects so far: crShockDamageConcAimed – Sparks ShockDamageFFAimed75 -ThunderBolt I quickly realized the above was dumb and gonna take ages, so im now attempting to…

Wizards  Pocket Study -update 0.5
Modding | Skyrim Special Edition | Updates

Wizards Pocket Study -update 0.5

Get the updated mod here: https://www.nexusmods.com/skyrimspecialedition/mods/14923 Changes: Using the scroll while in The Pocket Study will teleport you to the location you entered from. Added plants to the nexus. Added some clutter to the forge. Fixed the chest in forge again. this time for good. Known bug: Mannequins sometimes duplicate or rotate on cell load….

Kodaxmaxs Kenshi Overhaul – Update 2 races and bugs
Kenshi | Modding | Updates

Kodaxmaxs Kenshi Overhaul – Update 2 races and bugs

Steam version: https://steamcommunity.com/sharedfiles/filedetails/?id=2404127478Nexus version: https://www.nexusmods.com/kenshi/mods/817/ Races today! I tried to stay true to their original specializations and prioritized lore. So the balance will probably be off until i can get time to do a few playthroughs or get a some feedback. Though the only one im really worried about is the soldierbot, but as there…

Kodaxmaxs Kenshi Overhaul – Update 1
Kenshi | Modding | Updates

Kodaxmaxs Kenshi Overhaul – Update 1

Steam version: https://steamcommunity.com/sharedfiles/filedetails/?id=2404127478Nexus version: https://www.nexusmods.com/kenshi/mods/817/ Crossbow day! These are harder to make feel unique, as the options aren’t as diverse as melee weapons and one of them is literally just a MKII of the other. But I managed to get them to a point I’m happy with. So for all you Kenshi marksman, enjoy raining…