Vanilla Khajiit have: Eye of Fear and night vision. Hardly quick and agile, forget acrobatic!
Lets make them a little more.. killer:
- Khajiits have a remarkable reflex allowing them to right themselves mid air. Paired with their flexible skelton and unique muscle structure makes them immune to fall damage.
- Passive immunity to fall damage
- Technically it resets the fallDamageTimer to 0 every tick.
- Can unleash a burst of adrenaline allowing them to rapidly close short distances, but at great exhaustion.
- Can be cast as many times as you want (costs 1 magika to avoid bugs).
- I quite like how this pairs with the new stamina system that ragdolls you when you run out of fatigue. Reminds me of a house cat zooming around, but occasionaly getting careless and tripping or crashing into soemthing. Also forces players to use it more strategically, acting as a counterbalance for how broken speed builds are.
- They retain the vanilla night eye power
- They loose their demoralize power, because it makes no sense and doesn’t fit their style canonically or mechanicly.
Get it here: https://ko-fi.com/s/18d1a7a251
Installation:
- Extract the KillerKhajiit.esp file to “Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data”
- Open the “Plugins.txt” file in the same directory
- add “KillerKhajiit.esp” without the quotes to a line below the other .esp files.
If you mess up your Plugins.txt file, delete it and tell steam to verify the game files, which will trigger it to download a new Plugins.txt file.
Uninstall
Remove the plugins line from the Plugins.txt file. The game will no longer load this .esp. You can then delete or move it elsewhere if you wish.
Changelog:
Date | Version name | Changes |
---|---|---|
27/4/25 | DialogueFix | Fixed a bug where diologue references were overwritten leading to unvoiced npcs. one of the altar.esps ovewrites the default values my mod copied from the oblivion esm, with blank ones. The unreal engine layer probably has new voice assets. |
26/4/25 | Release | initial publication |