Tag: skyrim se

  • Golden Progression V2 1.1

    fixed tooltips not having uniform formatting fixed button text not having uniform formatting Added current gold to button text for live updates Added new cost formula: (current skill level + offset) * multiplier Default offset is 3 and default multiplier is 17 Added new page: cost settings Players can now alter the cost formula, even […]

  • MCM Scripting Tutorial

    Heres part two of this tutorial series. I will go over scripting the mod menu and by the end we will have a basic mod configuration menu with buttons and sliders!. If you have any questions or spot an error, feel free to leave a comment or use the contact page. See the first tutorial […]

  • Balanced Leveling 1.1 – So much More!

    A user requested that carry weight be added, which gave me the idea to add a few other options too. The creation kit wiki doesn’t have any explanation of actor values though. luckily i found a wiki that does: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/ActorValues https://en.uesp.net/wiki/Skyrim_Mod:Actor_Value_Indices I’m also adding some tooltips and such, after studying up on the woefully undocumented […]

  • Balanced Leveling 1.0 – Feature complete

    I decided to finally learn Mod Configuration Menus, as planning the options and features around the many many restrictions of skyrims message boxes was giving me a headache and requiring i draw flowcharts. So now balanced leveling has an MCM and i can provide alot more options in a much easier to use format. SkyUi […]

  • Balanced Leveling – 0.3 update

    The stats bonus is now retroactive. Stats are now calculated based on your current level at level up screen. So if you cheat and raise or lower your level or a mod alters it, this mods stat bonuses will alter accordingly upon the next level up screen. The stat bonuses are now retroactive and dynamic. […]

  • Balanced Leveling

    Made by request; upon level up all 3 attributes are increased by 1 in addition to regular level up rewards. Compatible with everything, can be added and removed at any time! Added stats can be removed by the ModAv console command; player.modav statToModify -(currentLevel-1) player.modav magicka -3 Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47910 If you have […]

  • Chaos Mode – 0.2 new triggers and effects

    Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47413 In addition to magic effects on the player triggering chaos mode, you can now set it to every x seconds! Up to a maximum of 600 seconds. This trigger uses real life seconds not in game seconds and doe’s not count time spent in menus or alt tabbed etc.. Known […]

  • Wizards Pocket Study

    This is a fully featured player home for Skyrim SE (actually it probably works in oldrim to, i should test that). It’s a magic themed portable home, with everything the hoarding mage needs. Get it on the nexus here: https://www.nexusmods.com/skyrimspecialedition/mods/14923 Bedroom and Study Tones of bookshelves (require unlimited bookshelves to work properly) in the messy […]

  • Wizards Pocket Study (old Description) – Skyrim Mod

    View the full mod page here Currently only the forge,nexus and study have been implemented. The nexus and study are pretty much finished, the forge has a long way to go, but is fully functional. u can also fast travel from anywhere in the home.Accessing the home is done by activating the book automatically added […]