Get it Here: https://ko-fi.com/s/30bb7aa9cb
To use;
- Drag the SpriteBar prefab into any scene
- Expand it’s children untill you find the “Content” object
- Note the exposed string variable on the attached script
- put some images in a matching folder located inside your Application.persistentDataPath
- Launch the game and you should see buttons matching the images. Clicking them should create a sprite of the image.
The scripts contain comments explaining how they work. It should be relatively easy to repurpose this for your usecase. But if you want a particular tutorial covered leave a comment.
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