Category: Baldurs Gate 3

  • Harmonious Half Elf

    Harmonious Half Elf

    Brings the subraces into harmony, while maintaining eaches unique theme. This mod will make Half Elves much more powerful in line with my other race mods. Half elves get the inherent weapon and magical proficencies of their elven halves as well as gifts from their other half. Level 1: All normal Half Elf features +… Click to go to page.

  • Extraordinary Elves

    Extraordinary Elves

    Makes both subraces equally extraordinary in their own way with some thematic buffs. This mod will make Elves much more powerful, in line with my other race mods. Elves are inherenlty attuned to magic, getting a basic ritual. Wood elves are faster than ever and High elves have magical boons beffiting their nature. Features:Level 1:… Click to go to page.

  • Terrific Tieflings

    Tieflings now get abilities that actually echo the abilities of their lineage. They are also as menacing as everybody implies wih prof in intimidation and access to thaumaturgy. I loosely categorized the 3 lineages based on eaches abilities: Asmodeus is absolute lord of hell, master of hellfire, able to manipulate your mind with a glance and… Click to go to page.

  • Heroic Humans

    Heroic Humans

    Finally feel the Heroism of Humans, with some thematic buffs. This mod will make the Human much more powerful, in line with my other race mods. Humans are versatile, able to use any simple weapon when the need arises and support their allies. Level 1 – Unchanged Level 3 Level 5 Level 7 May need… Click to go to page.

  • Discerning Drow

    Discerning Drow

    Level 1 All normal drow bonuses. Instead of Dancing lights Cantrip, you can now choose a cantrip fom among: Dancing Lights, Light, Minor Illusion. Each subrace can choose an additional Cantrip from the following: Selradine : Lolth Sworn: Level 2 Pick one ritual from the following: Level 3 Gain the Fairie Fire spell and Demonsight… Click to go to page.

  • Wacky Wild Magic

    Wacky Wild Magic

    Alters Wild Magic chances with or without tides of chaos. various versions. Wild Magic is a woefully mundane DC 20(5%), with tides of magic DC 11(45%). A miserable washout, wanting for modification. We made wonderous modifications, with minute waffling: Installation I do not reccomend or endorse any other mod managers or install methods. Requirements None Compatibility… Click to go to page.