Measure Textures and Materials for Unity



Also try DevTex by GIB Gaming: I have no official association with them, it’s just a good asset i often use alongside this.

Simple textures that tile on a 1×1 unit grid. If you stretch an objects scaling, you will need to create a shader that scales the materials tiling the same amount for it to match up correctly. If youd like a tutorial for that leave a comment, it’s fairly easy.


Simply extract the contents of the zip into your assets folder.