Measure Textures and Materials for Unity

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Also try DevTex by GIB Gaming: https://assetstore.unity.com/packages/2d/textures-materials/devtex-prototyping-textures-176107 I have no official association with them, it’s just a good asset i often use alongside this.

Simple textures that tile on a 1×1 unit grid. If you stretch an objects scaling, you will need to create a shader that scales the materials tiling the same amount for it to match up correctly. If youd like a tutorial for that leave a comment, it’s fairly easy.

Installation

Simply extract the contents of the zip into your assets folder.