Unnofficial WazHack Modding GUI



Wazhack modding UI example

Please report issues stemming from this program to me. Waz the WazHack dev has nothing to do with this app and likely wouldn’t appreciate receiving bug reports for it. Additionally i can’t deal with bug reports that get sent to somone else.

The program will compile the input into a text file formatted for WazHacks class modding features. It will also create a mod folder and meta file. However it is very early in development and should not be relied on. I have published it for those that may want a starting point for their own version or to help out by providing feedback and bug reports.

At current the following are suppossed to work, but may be buggy:

  • Creates a working mod folder, meta text file and class file in wazhacks modding directory.
  • Users can edit the following:
    • mod name
    • mod description
    • class name
    • class description
    • skills
    • talents – won’t allow you to pick too many 
    • inventory items – infinite
    • race
    • pet race
    • sex
    • stats including total and dice calculations – manual input for now
    • Alignments – infinite
    • belief

Planned features:

  • Import mods and classes for editing.
  • Mod file management.
  • Ask the user if they are sure before overwriting something.
  • Quick links to steam workshop, wazhack workshop folder, wazhack modding guide by Waz, digineaux.com and wazhack mod directory.
  • Tooltips based on wazhack wiki entries. toggled off by default, to avoid spoilers.
  • Background slideshow based on user submited images.
  • In app bug reporting and contact form.
  • Notify user of incompatible settings. For example not having exactly 8 talents selected
  • Real Time preview of class .txt


  1. Extract the zip to wherever you want (you can always move it, copy or delete it at any time).
  2. Run the .exe application within the folder
  3. Make any changes to the default values you wish, if any
  4. click “save class” in the top right
  5. open WazHack
  6. From the main menu click “mods”
  7. enable the mod you just created by clicking the tick next to it’s name
  8. Start a new game

How it works:

The program will compile the input into a text file formatted for WazHacks class modding features. It will also create a mod folder and meta file.
Default values are set so that you can run the program, click save class and it will generate a mercenary class and a mod folder and meta text for it. All you have to do after saving your class is to open WazHack and enable your newly created mod. By default the mod is called “Made With Wazhack GUI by Digineaux” and will be found in: “C:\Users”computerOrUserName”\AppData\LocalLow\Waz\WazHack\mods”


  • 0.6
    • Forge mannequins fixed.
    • Forge mannequin duplicates removed.
    • Forge mannequins are now very large.
    • Added grave marker to the forge cage, which spawns a dummy character. This intended to provide a test subject for your equipment and magic.
  • 0.4
    • Removed the duplicate mannequins from the forge.
    • Replaced the crummy old dwarven slab with a fancy double bed.
    • The bed now also should count as being a safe owned bed.
    • fixed the broken Aetherious storage in the forge. It’s activator wasn’t setup correctly.
    • Removed broken buff script from fancy dias in bedroom. There’s just no proper documentation for anything Papyrus related and CK won’t let me edit the source script for some reason.
  • 0.3
    • Added all vanilla standing stones to the forge.
    • Removed scene in the forge. The new standing stones now occupy that space
    • also added some books aesthetic books with effects to the study.
  • 0.2.1
    • Added the all important teleport script to the files, no wonder the tp scroll didn’t work *facepalms*
  • 0.2
    • The mages guild portal now teleports properly instead of removing your perks
    • The stormcloak, legion and dawnguard teleports now work correctly
    • Removed the 3 statues in the study
    • Added 4 manequins
    • Added 2 wardrobes next to the new manequins
    • Added a new buff system to the dias, accessed by interacting with the skull/soul gem
    • Added a temporary scene to the forge (i don’t like how it turned out so it will likely be replaced)