Tieflings now get abilities that actually echo the abilities of their lineage. They are also as menacing as everybody implies wih prof in intimidation and access to thaumaturgy.
I loosely categorized the 3 lineages based on eaches abilities:
Asmodeus is absolute lord of hell, master of hellfire, able to manipulate your mind with a glance and tear apart your psyche with a few words, but also a deity in his own right able to cast divine magic better than any cleric.
Cantrips: Shout_Thaumaturgy;Shout_ProduceFlame;Target_SacredFlame;Target_ViciousMockery;Shout_WordOfRadiance;Target_ControlFlames;Target_CreateBonfire:Target_Burn:Shout_FistsOfFire
Mephi is a master of evocation, choosing to rain fire and ice on his enemies from behind the saftey of his goons
Cantrips: Shout_Thaumaturgy;Projectile_FireBolt;Shout_ProduceFlame;Projectile_RayOfFrost;Target_Frostbite:Target_freeze
Zariel is the ultimate spell blade, a fallen angel with martial prowess rivaling any angel or demon.
Cantrips: Shout_Thaumaturgy;Shout_BladeWard;Target_TrueStrike;Target_BoomingBlade;Target_GreenFlameBlade;Shout_FistsOfFire
Level 1:
- Fire resist
- pick a cantrip. Cantrip lists are different for each sub race, with some overlap. Theres also additonal options with 5E spells or hombrew mod.
Level 2: May be invisble in level up screen. This is a visual bug and can be ignored.
- Intimidation Proficency – Everyones always acting afraid of Teiflings, now they have the mechanical ability to match.
- Demonsight
Level 3:
- Asmodeus gets burning hands
- Meph: gets hellish rebuke.
- Zariel: Guiding Bolt
Level 5:
- Asmodeus: Crown of Madness
- Meph: Scorching Ray
- Zar: heat metal
Installation
- In the top bar of Baldurs Gate 3 Mod Manager, in the shortcuts section open the mods folder
- extract the .pak to that folder
- click refresh in the mod manager or restart the program
- drag the mod from th right hand list to the left
- If you want to ensure this mod overwrites any incompatible mods changes place it below the other mod. if your installing it to an existing save game thats already modded, i reccomend putting it high in the list.
- click the export to game button
- done
I do not reccomend or endorse any other mod managers or install methods.
Compatibility
- Respecing will ussually fix any issues on existing saves.
- Companions cannot choose theire level one cantrip and are stuck with the default, since respeccing does not allow changes to racial level one features. Complain to Larian.
- When multiple mods effecting tieflings are loaded, the one loaded lowest/last in your load order will overite any incompatiblities from those above/before. But no significant issues should arise.
- Mods that alter spells and passives in this mod should be 100% compatible.
Downloads
Changelog
- 0.7
- Zariel tieflings should now correctly get guiding bolt at level 3
- 0.6
- Asmodeus tieflings now get crown of madness at level 5
- All leveled spells from these subraces can be cast for free once per long rest and can also be cast with spellslots of the apropriate level
- 0.5.1
- Leveled spells no longer require spellslots
- Asmodeus tieflings get nothing at level 5. This is a bug, im working on it.
- 0.5
- Changed zariel tieflings default cantrip from green flame blade to thaumaturgy, removing an accidental 5e spells dependancy
- 0.4
- Removed errant drow entries
- 0.3
- Each subrace now has a default cantrip assigned.
- Fixed origin and hirelings not getting their cantrip
- Fixed cantrip blocking level ups when respecing
- Added Compatiblity Framework requirement
- 0.2
- Fixed typos enabling some more cantrip options
- 0.1
- Released
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