Augmented Augment Augmentations
Download it here: https://www.nexusmods.com/dragonsdogma/mods/791 Buffs weak augments. Brings similar augments to equal strength and fixes the odd bug. Please note some augments are bugged beyond my ability to fix and some are designed so poorly they may as well be bugged. Ive noted this in the tags and mod notes sections of the below details:https://digineaux.notion.site/Augmented-Augment-Augmentations-83de0f567aeb4735869da6d0a61fa01a… Click to go to page.
Dragons Dogma 2 How to Mod Augments the .pak editing method
I want preface this with some caveats. You will need atleast 100GB free drive space. Modding dragons dogma 2 is very difficult and has alot of steps and requires a bunch of different software working in tandem. If your not used to modding or development, probably not a great project to start with. However you… Click to go to page.
Augmented Augmentations 2
This is a mod for Dragons Dogma 2. It aims to improve the balance and enjoyability of augments in the game, which are both often wildly imbalanced and/or generally not much fun by default. Download it here: https://www.nexusmods.com/dragonsdogma2/mods/281 Frobones on reddit made handy graphic with inital estimations of the details of each augment, based on data… Click to go to page.
Editing quests for Dragons Dogma questReward.qr
This file is contained in game_main.arc . Once the arc is extracted you can find it easily using a file search program like Everything from Voidtools. As of windows 8, windows no longer includes a proper file searcher and indexer. mQuestNo = quest id. See table below for which id corresponds to which quest. Some… Click to go to page.
Modding Quest Rewards
Unpacking Steps: How to read and edit files: Each “classref” line/section seems to correspond with a quest. Which quest? well thats the tricky part. We can figure out some by comparing the rewards written in the xml, with rewards listed from quests on the wiki and see if we get any unique matches. Otherwise it… Click to go to page.
Modding augments in Dragons Dogma
You need to find the game_main\param\pl\other/PlAbilityParam.ablparam.xml with an extracted game_main.arc. On pawns and saves, editing this file seems to be entirley compatible with online features and existing saves. No offline play or new games required. Hired pawns will simply inherit the effects of your modified augments while in your world and wont affect the owners… Click to go to page.
Modding Stats for Dragons Dogma
mLevel value refers to the level at which this section applies to. Stat gains change at lvl 2+, 11+ and 101+. The level 1 section is starting stats. The other lines are exactly what you think they are, the stats. The value on the end is how much is gained per level. Regular stat growths… Click to go to page.
Superbly Superior Stats
Stat growth in this game is dumb, it only punishes players for changing vocations, it has almost no practical effect on actual game balance. For example for a magick archer the physical attack stat is almost irrelevant so why nerf it? It will just make switching to a physical damage focussed class very punishing. HP… Click to go to page.
Modding and merging for Dragons Dogma
The games files are mostly compressed into encrypted .arc files. These files can be extracted and de-encrypted using fluffyquacks ARCtool. Which not only extracts them, but converts them into human readable/ editable file types. Which can be easily repacked into a .arc and used to mod the game files. Prepare the tools First we need… Click to go to page.