Weapon Actions, once per turn, unlimited
This is a mod for Baldurs Gate 3. Weapon actions can be used once per turn, instead of once per short rest. Giving martials some much needed power, utility and variety. There is also an optional file for once per combat. Get the mod here: https://www.nexusmods.com/baldursgate3/mods/12641 NPCs will also benefit from this. But in some… Click to go to page.
Modular Finesse Weapons
A mod for Baldurs Gate 3, compatible with all patches past and probably future. This mod adds the Finesse tag to weapons, allowing them to use Dexterity for attack rolls if the characters dex is higher than it’s strength. It also allows them to be used for rogues sneak attacks. Each weapon is a seperate… Click to go to page.
Harmonious Half Elf
Brings the subraces into harmony, while maintaining eaches unique theme. This mod will make Half Elves much more powerful in line with my other race mods. Half elves get the inherent weapon and magical proficencies of their elven halves as well as gifts from their other half. Level 1: All normal Half Elf features +… Click to go to page.
Extraordinary Elves
Makes both subraces equally extraordinary in their own way with some thematic buffs. This mod will make Elves much more powerful, in line with my other race mods. Elves are inherenlty attuned to magic, getting a basic ritual. Wood elves are faster than ever and High elves have magical boons beffiting their nature. Features:Level 1:… Click to go to page.
Terrific Tieflings
Tieflings now get abilities that actually echo the abilities of their lineage. They are also as menacing as everybody implies wih prof in intimidation and access to thaumaturgy. I loosely categorized the 3 lineages based on eaches abilities: Asmodeus is absolute lord of hell, master of hellfire, able to manipulate your mind with a glance and… Click to go to page.
Heroic Humans
Finally feel the Heroism of Humans, with some thematic buffs. This mod will make the Human much more powerful, in line with my other race mods. Humans are versatile, able to use any simple weapon when the need arises and support their allies. Level 1 – Unchanged Level 3 Level 5 Level 7 May need… Click to go to page.
Discerning Drow
Level 1 All normal drow bonuses. Instead of Dancing lights Cantrip, you can now choose a cantrip fom among: Dancing Lights, Light, Minor Illusion. Each subrace can choose an additional Cantrip from the following: Selradine : Lolth Sworn: Level 2 Pick one ritual from the following: Level 3 Gain the Fairie Fire spell and Demonsight… Click to go to page.
Wacky Wild Magic
Alters Wild Magic chances with or without tides of chaos. various versions. Wild Magic is a woefully mundane DC 20(5%), with tides of magic DC 11(45%). A miserable washout, wanting for modification. We made wonderous modifications, with minute waffling: Installation I do not reccomend or endorse any other mod managers or install methods. Requirements None Compatibility… Click to go to page.