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modding

MCM Scripting Tutorial
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MCM Scripting Tutorial

Heres part two of this tutorial series. I will go over scripting the mod menu and by the end we will have a basic mod configuration menu with buttons and sliders!. If you have any questions or spot an error, feel free to leave a comment or use the contact page. See the first tutorial…

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Setting Up MCM for Creation kit Skyrim SE

Grab the sdk from the github of skyui or grab the scripts from the mod and put the .psc files in “Skyrim Special Edition\Data\Source\Scripts” and the pex files in the normal “Data\Scripts” Launch CK and open your mod (you don’t need SkyUi as a master). For this tutorial select the skyrim esm and update esm….

Kodaxmaxs Kenshi Overhaul – Update 3 Armor
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Kodaxmaxs Kenshi Overhaul – Update 3 Armor

Armor and clothing. Anything not mentioned can assumed to be Vanilla or have only very minor changes. New Features: Logical racial limits: Hivers can now where some shoes and most shirts. Soldier drones can wear some headwear Most skeletons can wear most clothes and Armor Shek have a more limited range of Armor and clothing…

Balanced Leveling 1.1 – So much More!
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Balanced Leveling 1.1 – So much More!

A user requested that carry weight be added, which gave me the idea to add a few other options too. The creation kit wiki doesn’t have any explanation of actor values though. luckily i found a wiki that does: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/ActorValues https://en.uesp.net/wiki/Skyrim_Mod:Actor_Value_Indices I’m also adding some tooltips and such, after studying up on the woefully undocumented…

Balanced Leveling 1.0 – Feature complete
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Balanced Leveling 1.0 – Feature complete

I decided to finally learn Mod Configuration Menus, as planning the options and features around the many many restrictions of skyrims message boxes was giving me a headache and requiring i draw flowcharts. So now balanced leveling has an MCM and i can provide alot more options in a much easier to use format. SkyUi…

Shock, lightning and electricity begone -for phobia sufferers – release 0.2 no more shock visuals
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Shock, lightning and electricity begone -for phobia sufferers – release 0.2 no more shock visuals

I am manually altering spell effects with custom Anti Magic effects or fire and frost. and sparks to use fire or frost visuals and changing the description to match: Affected magic effects so far: crShockDamageConcAimed – Sparks ShockDamageFFAimed75 -ThunderBolt I quickly realized the above was dumb and gonna take ages, so im now attempting to…

Shock, lightning and electricity begone -for phobia sufferers – release 0.1
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Shock, lightning and electricity begone -for phobia sufferers – release 0.1

With this mod the aim is to eliminate all vanilla references to shock, including sounds and visuals. So far ive removed the shock spells from J’zargo and gave him a much more sensible spell arsenal (he doesn’t even have his own “J’zargos flame cloak in vanilla). A little extra mana, and the destruction tree perks….

Balanced Leveling – 0.3 update
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Balanced Leveling – 0.3 update

The stats bonus is now retroactive. Stats are now calculated based on your current level at level up screen. So if you cheat and raise or lower your level or a mod alters it, this mods stat bonuses will alter accordingly upon the next level up screen. The stat bonuses are now retroactive and dynamic….

Balanced Leveling
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Balanced Leveling

Made by request; upon level up all 3 attributes are increased by 1 in addition to regular level up rewards. Compatible with everything, can be added and removed at any time! Added stats can be removed by the ModAv console command; player.modav statToModify -(currentLevel-1) player.modav magicka -3 Get the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47910 If you have…