Digineaux

Stat Requirements Removed for Verho: Curse of Faces

Remove or lower weapon and spell stat requirements in Verho – Curse of Faces. Set a maximum requirement for weapon Strength, Dexterity and Intelligence, and spell Intelligence. Each category has its own setting. All four default to 0, removing those requirements.

Downloads

How the settings work

  • Weapons / StrengthMaximum: maximum Strength requirement for weapons.
  • Weapons / DexterityMaximum: maximum Dexterity requirement for weapons.
  • Weapons / IntelligenceMaximum: maximum Intelligence requirement for weapons.
  • Spells / IntelligenceMaximum: maximum Intelligence requirement for spells.

A cap of 0 removes that requirement. A cap of 10 reduces an original requirement of 25 to 10, while an original requirement of 5 stays at 5. Existing zero requirements stay zero. Raising a cap restores requirements up to their original values.

The caps apply to equip checks and the requirement text in your inventory, shops and weapon upgrade previews. They cover weapons and spells you have not collected yet, including New Game Plus items. Your character’s attributes, damage scaling and spell costs stay the same.

Requirements

Built for and tested on the Windows x64 Steam version of Verho, build 21853371. The GOG version should theoretically work, but has not been tested.

BepInEx 5, Windows x64 is required. Tested with 5.4.23.5. Download BepInEx_win_x64_5.4.23.5.zip from the official BepInEx release page. Harmony is also required and is included in that download.

Verho Mod Configuration Menu is required for editing settings in-game and reccomended. But is otherwise optional.

Installation

Use My mod manager or follow the manual steps:

  1. Close Verho and open the folder containing Verho.exe.
  2. If BepInEx is not already installed, extract its Windows x64 ZIP into that folder. Start the game once to generate its config files, then close it.
  3. Open BepInEx/config/BepInEx.cfg in a plain text editor. Under [Chainloader], set HideManagerGameObject = true. The two lines are shown below. Preserve other settings and avoid duplicate sections.
  4. If upgrading from the old releases, remove One Stat Requirements and any of the four separate No Weapon STR / DEX / INT Requirement or No Spell Requirements DLLs from BepInEx/plugins. This version replaces them and will not load alongside them.
  5. Extract StatRequirementCaps-ReleaseCandidate.26.10.26.zip into the folder containing Verho.exe, merging the BepInEx folders when prompted.
  6. Start Verho. All four caps default to 0. If you already used the configurable version, your saved settings are kept.
[Chainloader]
HideManagerGameObject = true

The installed DLL should be at BepInEx/plugins/StatRequirementCaps/Verho.StatRequirementCaps.dll. Keep only one copy under BepInEx/plugins.

Changing the caps

In-game: with Verho Mod Configuration Menu installed, open Mod Settings from the main or pause menu and select Stat Requirement Caps. Enter whole numbers of 0 or higher and click Apply changes. The settings span two pages; use Next > to reach weapon Strength.

Applied MCM changes take effect on subsequent equip checks and requirement display refreshes, and are saved for the next launch. Default stages 0 for that setting; click Apply to save it. Cancel / Close discards changes you have not applied.

In Verho Mod Manager: launch the game with the mod enabled once to generate its config, then close the game. Open Settings on the mod’s row, edit the caps and save. Changes apply the next time you launch Verho.

Without either settings tool: close the game and edit BepInEx/config/local.verho.statrequirementcaps.cfg. Keep the generated comments so the manager can identify the setting types and valid ranges. These are the four entries, shown with their defaults:

[Weapons]
StrengthMaximum = 0
DexterityMaximum = 0
IntelligenceMaximum = 0

[Spells]
IntelligenceMaximum = 0

Uninstall

Unequip weapons you will no longer meet the original requirements for and save before uninstalling. Close Verho, delete BepInEx/plugins/StatRequirementCaps, then restart the game. If using Verho Mod Manager, disable or uninstall the mod there and use Play Verho to update the deployed files.

The original weapon and spell requirements return unless another mod changes them. No save editing, rollback or additional cleanup is required. This mod does not rewrite original item definitions or your character’s attributes.

You can keep the config file for a future reinstall, or delete BepInEx/config/local.verho.statrequirementcaps.cfg to start with default caps next time. BepInEx and either settings tool can stay installed for your other mods.

What’s new in this version

ReleaseCandidate.26.10.26 uses standard BepInEx settings for both the desktop mod manager and in-game MCM. MCM is now optional. The four caps, default values and existing saved settings are preserved.

4 seperate files that can be used together or on their own in any combination. Each sets it’s assigned attribute requiremnts for weapons to 0. The spell file of course setting spell requirments to 0.

Old versions:

Downloads

Requirements:

The mod was built for and tested on the windows steam version. But theoretically the GOG version should also work fine.

 BepInEx 5, Windows x64 | Tested with 5.4.23.5. Download from the official release page: (https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.5). Harmony is also required, but it’s included in the BepInEx download anyway.

Installation

  1. Navigate to to the folder containing “Verho.exe” in the games files (make sure the game is not running).
  2. Extract the contents of the BepInEx .zip into the same folder.
  3. Open “BepInEx/config/BepInEx.cfg” with a plain text editor that supports idnention like windows notepad, notepad++ or a programming IDE like visual studio code.
  4. In that text file, under “[Chainloader]”, set HideManagerGameObject = true
    1. you may need to boot the game after installing Bepinex for the config to generate. You can also create the file manually with just those two lines.
  5. extract your desired No requirements .zip to the same folder as the game exe, choosing merge or replace files when prompted.
    1. repeat step 5 for each no requirments .zip you want.

Uninstall

Simply delete the mod from the “BepInEx/plugins” folder. Your stats will revert to defaults the enxt time you boot the game.
If you currently have a weapon equiped you don’t meet requiremnts for minor bugs cna occur. so you should unequip your weapons and save before uninstalling.

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